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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / briefcase / models.lua < prev   
Text File  |  2005-07-16  |  3KB  |  132 lines

  1.  
  2. createRoom(48, 37, "images/"..codename.."/kufrik-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. .XXXX...........................................
  8. ..XXXXXX........XXXXXXX.........................
  9. ...XXXXXXXXXXXXXXXXXXXXX.....XXX.......XX.......
  10. X....XXXXXXXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXX.....
  11. X.....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...
  12. X.............XXXXX......XXXX..XXXXXXXXXXXXXXX..
  13. XX..............XX...............XXXXXXXXXXXXXXX
  14. XXX..............................XXXXXXXXXXXXXXX
  15. XXX...................................XXXXXXXXXX
  16. XXXX...................................XXXXXXXXX
  17. XXXXXXXXXXXXXXXXX.......................XXXXXXXX
  18. XXXXXXXXXXXXXXXXX.......................XXXXXXXX
  19. XXXXXXXXXXXXXXXXX........................XXXXXXX
  20. XXXX.....XXXXXXXX........................XXXXXXX
  21. XX.......XXXXXXXXXXXXXXXXXXXX.............XXXXXX
  22. X..............XXXXXXXXXXXXX..............XXXXXX
  23. X...............XXXXXXXXXXXX...XX.........XXXXXX
  24. X...............XXXXXXXXXXXX...XXXX.......XXXXXX
  25. X..........XX...XXXX...X...X...XXXX.......XXXXXX
  26. XX...............X............XXXX........XXXXXX
  27. XXXXX............X.............XXX........XXXXXX
  28. XX...............X.............XX.........XXXXXX
  29. X.........................................XXXXXX
  30. X........................................XXXXXXX
  31. X........................XXXX............XXXXXXX
  32. XX.......................XXXX...........XXXXXXXX
  33. XXXXXX...................XXXXXX........XXXXXXXXX
  34. XX.......................XXXXXXXX....XXXXXXXXXXX
  35. X................X.......XXXXXXXXXXXXXXXXXXXXXXX
  36. X...............XX....XX.XXXXXXXXXXXXXXXXXXXXXXX
  37. X............XXXXX....XXXXXXXXXXXXXXXXXXXXXXXXXX
  38. X...............XX....XXXXXXXXXXXXXXXXXXXXXXXXXX
  39. XX...............X.....XXXXXXXXXXXXXXXXXXX......
  40. XX...............X........XXXXXXXXXXXXX.........
  41. XXXX...........XXXX.............................
  42. XXXXXXXXXXXXXXXXXXXX........................XXXX
  43. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  44. ]])
  45. addItemAnim(room, "images/"..codename.."/kufrik-w.png")
  46.  
  47. kufr = addModel("item_light", 10, 3,
  48. [[
  49. ........
  50. ........
  51. ........
  52. ........
  53. XXXXXXXX
  54. XXXXXXXX
  55. XXXXXXXX
  56. ]])
  57. addItemAnim(kufr, "images/"..codename.."/kufr_00.png")
  58. -- extsize=10; first="kufr0.BMP"
  59.  
  60. small = addModel("fish_small", 2, 4,
  61. [[
  62. XXX
  63. ]])
  64. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  65.  
  66. big = addModel("fish_big", 3, 6,
  67. [[
  68. XXXX
  69. XXXX
  70. ]])
  71. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  72.  
  73. ocel = addModel("item_heavy", 28, 18,
  74. [[
  75. X.
  76. X.
  77. X.
  78. X.
  79. X.
  80. XX
  81. ]])
  82. addItemAnim(ocel, "images/"..codename.."/4-ocel.png")
  83.  
  84. item_light = addModel("item_light", 24, 18,
  85. [[
  86. XXX
  87. XXX
  88. XXX
  89. XXX
  90. XXX
  91. ]])
  92. addItemAnim(item_light, "images/"..codename.."/cedule.png")
  93.  
  94. item_light = addModel("item_light", 25, 23,
  95. [[
  96. X
  97. ]])
  98. addItemAnim(item_light, "images/"..codename.."/matka_a.png")
  99.  
  100. item_light = addModel("item_light", 5, 23,
  101. [[
  102. X...
  103. XXXX
  104. X...
  105. ]])
  106. addItemAnim(item_light, "images/"..codename.."/kladivo.png")
  107.  
  108. item_light = addModel("item_light", 11, 27,
  109. [[
  110. XXXXX
  111. XX...
  112. XXXXX
  113. ]])
  114. addItemAnim(item_light, "images/"..codename.."/kleste.png")
  115.  
  116. item_light = addModel("item_light", 11, 15,
  117. [[
  118. .X
  119. XX
  120. XX
  121. ]])
  122. addItemAnim(item_light, "images/"..codename.."/kanystr.png")
  123.  
  124. item_heavy = addModel("item_heavy", 13, 26,
  125. [[
  126. XX
  127. ]])
  128. addItemAnim(item_heavy, "images/"..codename.."/10-ocel.png")
  129.  
  130.  
  131.  
  132.